I have been a visual artist for almost 50 years, for the past 17 years I have specialized in creating public art sculpture and installations and use interactivity in new media installations, contemporary abstraction and whimsy
in static sculptures to engage passersby with his creations. I live in the greater Tucson AZ area.
I have created and installed monumental interactive sculptures placed in a number of locations across the contiguous 48 states. I also have installed many static, non-electronic sculptures.
In 2004 I formed the New Media Public Art Collective, a team comprised of artists/professionals with training in electrical engineering, architecture, 3D modeling, and concrete sculpture. The Collective seeks to make a statement about the natural environment, the impact of humans on the world, or directions culture has taken or is moving towards. The collective emphasizes “green technologies”, and has an expertise in solar powered, new media, interactive creations that use motion sensors for commissioned new media pieces wherever possible.
Along with numerous commissions from state, governmental and private sources I have received a NEA grant for creation of “The Defender”, in Bozeman, MT (installed 06/19) and received a Professional Development Grant from the Arizona Commission on the Arts (08/18).
Since 2004 The New Media Public Art Collective has amassed significant experience accomplishing public art projects, completing 29 site specific permanent or temporary installations: 24 with municipalities, 4 with NGOs and 1 with the US Government. In Arizona -11; California-7; Colorado- 1; WI -2; VA-2; MD-1; PA-1; GA -1; MO -1; MI–1; L-1; Germany-1, and Italy-1.
David is a skilled graphic artist that handles the initial concept artwork that will be presented to the client for consideration. This involves creating 3D rendered images of the proposed artwork based on Stephen’s vision, and they collaborate until it is ready for presenting. David even creates animated videos of the site to get a full appreciation for how it would look in real life.
Upon getting the commission, the next steps are creating blueprints to use in fabrication. There are various avenues that may be required to get the intended result, so the software he primarily uses are:
- Blender – 3D modeling/animation (concept art & blueprints)
- Inkscape – SVG graphics for vector art (laser-cutting, instruction aids & general fabrication)
3D modeling is powerfully useful to give a vision of what can be made, but SVG design is what is required to make that happen. Whether it is making full scale paper templates, giving measurements for footer creation, or sending an order to a plasma cutter to cut very specific shapes, David is able to provide the plans to get the job done.